GHOSTSCAPE 4 - Version 1.4 - PRE ALPHA TESTING 2018

NOT LATEST VERSION OR GETTING 'OUT OF MEMORY' ERROR? - 'CTRL + H' ON CHROME = HISTORY > CLEAR BROWSING DATA > CLEAR CACHE


16th March 2018 - Version 1.4 - CORRIDOR

The game is set on highest quality WEBGL so please let me know what FPS (frames per second in bottom right corner) you get.
Updated the corridor a little, basically this will be the hub for the other levels. You will be able to play each room in any order you choose (and replay if needed) Added some reflection FX - is the framerate still OK for you guys/girls with lower end PC's?

13th March 2018 - Version 1.2 - STUFF & JUNK

The game is set on highest quality WEBGL so please let me know what FPS (frames per second in bottom right corner) you get.
Updated the Inventory a little.
Added a new corridor scene - still just testing stuff.
Fixed lots of behind the scenes stuff - still lots to fix - trying to get this engine as easy to use as possible for me to create games quickly in future.
Camera FX bloom & Chromatic Aberration & Baked lighting/Ambient Occlusion.
Lots to come, keep checking back and watch it progress!!


9th March 2018 - Version 1.1 - A little update - CTRL + H ON CHROME TO CLEAR CACHE in HISTORY SETTINGS

The game is set on highest quality WEBGL so please let me know what FPS (frames per second in bottom right corner) you get.
I have updated the control system now to be better for PC
CLICK ARROW moves you closer to something (if possible)
CLICK DOWN ARROW = Go back to previous position
CLICK 'i' in top right = Open Inventory
Simple eh?

Reconsidering Android as a target as per usual as it's impossible to make it look good on PC & on Android
Thinking...thinking..thinking...

8th March 2018 - Version 1.0 - Welcome to the beginning of Ghostscape 4 a FREE game coming to Android and webGL.

I will be updating this file right here as I build the game over the next few months and I'd love you guys to share in that, suggest ideas, give me feedback and generally help me make a better game - plus it stops me from being such an anti-social git ;-)

First off is a VERY basic scene for now, just testing the control system. I need you guys to check it out, see if you can break it, suggest improvements or just say stuff like "WOW those graphics are next-next-gen" and stuff & junk - Comments below...

DOUBLE CLICK moves you closer to something (if possible)
SWIPE DOWN = Go back to initial position
LONG PRESS = Open Inventory

COMMENT